You should still beware of enemy onagers. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . At some point, theyll need to start mining stone. Otherwise, their navy is fair. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. But of course, that shouldnt be the case. Mangudai + Siege Rams + Siege Onagers. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Mangudai are amazing but this bonus doesn't really affect the game. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Still other feudal strats is perfectly fine aswell like m@a and or archers. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Outside these areas of expertise, the Mongols fare rather poorly. This last advantage also applies for their faster-attacking Cavalry Archers. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Again numbers and an insane micro will be needed to take a fight like this effectively. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. This is the first example of how well Mangudai and Hussars complement each other. Elite Cannon Galleon removed from the technology tree. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). 10 villager builds house and lures boar. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. He died in 1405 while marching for China. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Brilliant work and I hope you keep enjoying the game for many years to come. Will we finally learn how to defeat the Mongols in the Imperial Age? Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Age of Empires Series Wiki is a FANDOM Games Community. Monks will have a limited use. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. 13 villager builds mill on berries. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Well delve into different army compositions for each of the civs that could give you a chance of victory. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. "Good thing I brought my motorized siege units.". Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. So take a seat and grab some popcorn. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. This Age of Empires 2 guide will help you understand these situations to win more often. The same goes for the rest of siege Unique Units. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Mangudai (non-Elite) frame delay reduced to 5. Age of Empires Series Wiki is a FANDOM Games Community. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. The map is Ravines where hunting is aplenty for the ravenous. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? Mangudai attack bonus against siege weapons reduced to +1. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's the fastest gathering in the game. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Aztecs is a bit more challenge, but can still win due to moving speed of all . Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. Press question mark to learn the rest of the keyboard shortcuts. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. But Onagers, Trebuchets and BBCs can be useful. 7 build lumber camp. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Their economy is not great after the Feudal Age. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. The companion to Mangudai will always be Hussars. 120. With patch 4.8, Elite Mangudai now have a frame delay of 5. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. ", Try to retreat and get your towers to do the work? To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Press question mark to learn the rest of the keyboard shortcuts. Nananananana! So, what could each of the civs do against that? When the mangudai is uppgraded to elite status they have 0 missile delay. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). So the question is, what other strategies or army comps are at least viable with mongols? His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. To engage Mangudai, nevertheless, you need NUMBERS. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. This is of course before the game enters into the trash wars. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. +50% hunter efficiency? Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Opinion and thoughts on . Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). TL;DR: These are the units that could be used in late game against Mongols. Try to fight with a Mongol army? Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. What it essentially means is foreigners. Rattans will fare much better, with their amazing pierce armor and 11 attack. This build is of an advanced difficulty and utilises early Feudal. AOE is back once again. Reddit and its partners use cookies and similar technologies to provide you with a better experience.
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