(you can find the list on my website). If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). One of the largest content updates thus far! yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . This should hopefully help with problems some users have been experiencing. *woot woot! If you have more questions or would like to know more, please visit my website! - Typo fixes for blocky text in some subtitles. Serena Dialogue Add-on update Hey everyone! - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). Big Update! (It's easier to manage compared to four separate mod pages). - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. The powerful open-source mod manager from Nexus Mods. Sometimes Serana may run off or her pathing may become wild. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Added a small conversation where Serana asks the player a question about companionship. - Added in a timer quest that controls relationship variables with Serana. Due to limited voice lines though, (even spliced) I can only do so much. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). This will be accessible through the Serana Menu. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. It wasn't occurring at all in previous versions due to a buggy condition. Also made sure to make all of them stop while not running. As an NPC, Serana is more intelligent and has many new follower features. Full faction and quest awareness for both of the factions listed above. Travel out of Solstheim and go back to Skyrim. Pretty Huge Update! Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - A new "Trust" conversation, which aims to solve a DG plothole. - A whole lot more subtitle fixes. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Redid the code for some of the waiting lines. Fully voiced from parts of her existing dialogue. - Implementation of NPC Interaction Framework. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Refusal to Serana's marriage proposal now toggles the relevant global variable. Her comment after "The Silver Hand" quest should now fire for more people. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! As an NPC, Serana is more intelligent and has many new follower features. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. A lot of fixes and content additions. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. She is the Serana in Laura Bailey's absence. - Minor subtitle tweaks for the Sorine scene triggers. Giving her a spell book will not work. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Go back to Solstheim. - An ability is now added when the player first enters into a romance with Serana. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Serana will break up with you if she finds out you are already married. Volkihar side coming later. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Revamped Drinking Buddies code from the ground-up. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Serana commentary convos on Dawnguard members (Hunter side). - SDA is now in a BSA! - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" A bunch of fixes and content additions. . There are different dialogue options so the player can role-play this in different ways. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. This makes things much more neat, organized, and official DLC-ey. This should act as a failsafe in case the game doesn't teleport Serana to you after you exit werewolf form for the first time. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. You can check her out here! - Added dialogue to disable Serana's vanilla raise zombie spells. - Added AlternateVoice flags to dialogue which was previously missing it. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. This is so you don't miss any commentary she has to say, when she wants to speak. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Serana comments on each of the vanilla home locations, via her radiant dialogue. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. I want to be sure the player hears what she has to say. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! radiant conversation among others). She chooses to stick around, and her ending reaction to you has been toned down a bit. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Fixed some backend problems with the SDA Injured Dialogue. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. dialogue topic. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Moved some dialogue lines to the "Can I talk to you for a bit?" Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - The player will no longer be able to steal Serana's horse. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. This should prevent scene overlap from happening. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Campfire mod spooning support (via an optional patch. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Removed dialogue cooldown for Serana recap dialogue. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - College of Winterhold general location awareness and commentary. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Serana now comments on radiant intercourse after it happens. - Backend script and quest design improvements for Serana Romance 4-9. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. One of the most expansive updates for SDA to date. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. For the players, just try to role-play and be considerate, alright? - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Added missing voice lines for final romance quest. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Reduced randomness of gift-giving item pool. Now there's a voiced conversation behind it, and an in-game reason why it's in place. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. [Content Additions] (350+ Total New Lines in this Update!). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. The 'Realistic' option is set by default. Hey everyone! - A lot of backend improvements on how NPC banter quests are started. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. - These are technically mini-quests, but they aren't marked on your journal or anything. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Removed "LocTypeDwelling" from the outfit changing script. - Initial patch release. No more square font issue with a lot of lines. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - Revoice of some remaining combat grunts/final radiant dialogue. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. However, it is still fickle and doesn't always remain off. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. This has been fixed. Ah, e pu anche (udite, udite!) Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. ), and "Tale of the Tongues" from the vanilla game. In a future update, this will be re-implemented. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Over 100 lines of new dialogue! Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. The base dialogue commentary quests should all be started in time. - Added in teleportation to the Companions quest commentary. If Serana isn't close to you yet, you won't hear any MQ commentary at all. She will then call the player by their custom name! I'm sure some of you have noticed the updated SDA file available on bethnet.
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